
- #Best hex editors for decompiling manual#
- #Best hex editors for decompiling code#
- #Best hex editors for decompiling Pc#
- #Best hex editors for decompiling license#
- #Best hex editors for decompiling windows#
#Best hex editors for decompiling license#
VB Decompiler license with Analytic Features can generate a report, that contains detailed information about the activity of a decompiled program on a user's computer: working with files, registry, network, cryptography, net threads and databases.
#Best hex editors for decompiling windows#
NET Windows platforms Visual Basic, C#, etc) based on PE EXE/OCX/DLL files.
Now analytic features for forensics and malware analysts supports Visual Studio. You can adjust win-x86 to other RIDs, such as win-圆4 or win-arm. Windows (Due to WPF being used currently, this won't work on any other OS)Īfter that, you can just open the UndertaleModTool.sln file in Visual Studio, Select UndertaleModTool as the project to build, and then compile.Īlternatively, you can also compile via command line, like so: dotnet publish UndertaleModTool -no-self-contained -p:PublishSingleFile=true -c release -r win-x86. In order to compile UndertaleModTool yourself, the following dependencies are needed: Eventually, making the tool cross-platform if possible. Add support for latest versions of GameMaker (notably, 2.3) - decompiler cannot function in most cases currently. Pull requests and help with decoding the format is welcome too! Here is a current list of stuff that needs to be worked on: Bug reports, contributingĪll contributions are welcome! If you find a bug, a data file that does not load etc. For more information, consult the SCRIPTS.md file. TheWholeWorldRevolving: The world is spinning, spinningĪdditionally, included are some community-made scripts. DeltaMILK: Replaces every non-background sprite with the K.Round healing milk.
DeltaHATE: HATE-inspired script for corrupting Deltarune. Probably the most complete sample of adding stuff you'll find.
I wanted to add something more to it but never got around to it, so I guess I'm releasing it as is. RoomOfDetermination: Adds a new room to Undertale 1.08.You will need to track down all the font files yourself, I can't host them here for licensing reasons :( TTFFonts: Makes the game load fonts in TTF format from current directory instead of using the spritesheet fonts.testing: nothing important, just displays random text on the main menu - the first script I ever made.
#Best hex editors for decompiling Pc#
BorderEnabler: lets you import the PlayStation exclusive borders into the PC version and patches all version checks so that they display properly. Scripts to batch import and export various types of asset files. #Best hex editors for decompiling code#
Search: Simple search for text in decompiled code entries.ShowRoomName: Displays the current room name and ID on screen in debug mode.GoToRoom: Replaces the debug mode functionality of the F3 button with a dialog that lets you jump to any room by ID.DebugToggler: similar to the above, but instead toggles the debug mode on and off with F1.If you don't know about Undertale's debug mode, check out EnableDebug: does just that, makes the global variable 'debug' be enabled at game start.yydebug file for the GM:S debugger so that you can edit variables live! (see here) All core IO functionality extracted into a library for use in external tools.
It also serves as a replacement for sharing hex editor offsets - if you make it into a file-format-aware script instead, there is much smaller change of it breaking after an update.
#Best hex editors for decompiling manual#
Support for running scripts that automatically modify your data file (or perform other nefarious tasks) - this is the way to distribute mods, but creating them is a manual job for now. The output is accurate (except for the latest GameMaker versions), but it could use some more cleaning up of the high-level structures. This means you can add any custom code to the game, either using the built-in GML compiler or GML assembly. Allows for code disassembly and editing. Includes a (very) simple room/level editor. An editor which lets you change (almost) every single value, including unknown ones. Properly handles all of the pointers in the file so that if you add/remove stuff, make things longer/shorter, move them around etc. Can read every single byte from the data file for lastest version of Undertale, Deltarune, and most other GameMaker: Studio games (GM:S 1.4 and GMS2 bytecode versions 13 to 17 are currently supported) for every platform and then recreate a byte-for-byte exact copy from the decoded data. Have questions? Want to talk? Join us on Discord! I heard you like digging deep into Undertale data so I made a tool just for you!